Highly motivated 3D character artist with three years of experience in character modeling, re-topologizing, UV mapping, and surfacing; a proven ability to model and sculpt characters of varying styles in both video game and movie quality, landscapes that fit the characters to effectively tie together the scene, weapons and creatures that fit within the world and are believable. and a strong background in video game/movie production seeks a position as a junior 3D character modeler in a video game/movie company.